AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Italy Q4 2021
A look at the top 5 boxing games on the Android platform in Italy for Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top boxing games on the Android platform in Italy showed diverse performance metrics. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight saw a varied performance in weekly revenue, starting with approximately $783 at the end of September and fluctuating throughout the quarter, peaking again at around $589 in mid-December. Weekly downloads for the game began at 1.1K, dipped to 243 in mid-November, and rebounded to 733 by the end of December. Weekly active users followed a similar pattern, starting at around 4.1K and dropping to a low of 1.7K in mid-November before climbing back to 2.7K by the end of the quarter.
WWE Mayhem experienced significant shifts in weekly revenue, with a notable peak of approximately $1.7K in the first week of November. Weekly downloads for the game consistently increased, starting at 331 and reaching 1.4K by the end of December. Active users also showed a steady rise from 1.1K at the end of September to 2.6K by the end of December.
Real Boxing 2 demonstrated various trends in revenue, with figures starting at $229 and fluctuating throughout the quarter, ending at around $110. Weekly downloads began at 2.6K, saw multiple fluctuations, and peaked at 3.6K by the end of December. Active users for the game followed an upward trend, starting at 4.2K and rising to 5.2K by the quarter's end.
Topps® WWE SLAM: Card Trader had a more modest revenue performance, with peaks and troughs throughout the quarter, starting at $168 and ending at around $52. The game did not show any notable download or active user metrics during this period.
Burrito Bison: Launcha Libre displayed steady weekly revenue, starting at $70 and ending at around $59, with minor fluctuations. Weekly downloads for this game started at 572, peaked at 1.1K in mid-November, and ended at 1K by the end of December. Active user numbers began at 5.9K, showing slight fluctuations throughout the quarter, and ended at around 5.7K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.